Tech Tent: BA’s computer meltdown
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This
 week has seen another example of the chaos that can ensue when complex 
computer systems fail. On Tech Tent we try to draw some lessons from the
 British Airways IT fiasco.
We also discuss bullying in online games and hear what the criminal underworld is saying about the WannaCry ransomware attack.
Lessons from an IT disaster
Last
 weekend's catastrophic failure in BA's computer system threw the travel
 plans of 75,000 passengers into chaos. What went wrong has become a 
little clearer - it appears the power somehow went off at a Heathrow 
data centre and when it was switched back on a power surge somehow took 
out the whole system.
Airline bosses insist that this means the 
whole incident was a power failure not an IT failure - but experts point
 out that power management is an essential element of any well-planned 
IT system.
Bert Craven of the consultancy T2RL, who has designed 
systems for major airlines, tells us the real question is whether the 
airline had what he calls geo-redundancy. 
"This is a duplicate mirrored system in a data centre at a distance. 
Clearly either that was not the case or there was also a problem with 
the geo-redundant system at the same time - a perfect storm."
He 
reckons every airline IT executive will have been hauled out of their 
bed last weekend to be asked: "Could this happen to us?"
Passengers
 may be tempted to ask whether it would be simpler to abandon the 
computers and return to paper. Mr Craven tells us that until a few years
 ago, airports were in the habit of printing out passenger manifests and
 other documents at the beginning of the day just in case things went 
wrong.
These days however there is just too much real-time data 
involved in running complex airline operations for that to be feasible. 
Only computers can make modern air travel work, and when they fail it is
 like throwing sand into the machine.
Rough Games
We
 are all sadly familiar with the problem of abuse and bullying on social
 networks. But this week the anti-bullying charity Ditch The Label 
published research showing the extent of the problem in online video 
games. 
Its survey, carried out through the online game Habbo 
Hotel, showed more than half of young gamers reported that they had been
 subjected to hate speech while playing online. Bailey Mitchell, 16, 
told me he'd first experienced abuse when he was 10. 
And it was more than just banter - he was told to kill himself after 
scoring a goal in Fifa. Nowadays, he says, he can shrug it off, but when
 he was younger he'd come home from being bullied at school expecting to
 escape into a game, only to face abuse there too. 
The games 
industry was a bit sniffy about the charity's report, unconvinced that 
Habbo Hotel was the right place to get an overview of the gaming scene.
Jo
 Twist of the British games body Ukie tells us that the industry is 
already acting responsibly, using everything from AI and semantic 
analysis to human moderators to detect abuse. 
"Players are our lifeblood," she says. "We use all sorts of tools to make sure they have a safe experience."
But
 she says it's also up to players and parents to take responsibility. 
"There are games that are suitable for everybody - and some games are 
only suitable for 18-plus audiences."
WannaCry and the Underworld
It's
 still not clear who was behind last month's WannaCry ransomware attack,
 which affected organisations around the world, including hospitals here
 in the UK. But  whoever it was, it seems the criminal underworld was 
not happy about it.
Andrei Barysevich is a cyber-security 
researcher at the Recorded Future threat intelligence company, who works
 as a consultant to the FBI and spends a lot of time monitoring the dark
 web.
He tells us that criminal hackers were not at all impressed 
by the high-profile nature of the attack - and were particularly angry 
about hospitals and police forces being attacked. Not because they were 
squeamish, you understand, but because governments and law enforcement 
agencies are on the warpath - and that has put criminal hackers in the 
spotlight.
It seems there was even a meeting of elders of the 
criminal underground, at which they all declared that this attack was 
nothing to do with them. It seems that WannaCry was probably hatched by a
 relatively amateur group of hackers who may have been surprised by just
 how much mayhem they unleashed. 
It is as if a nuclear weapon 
fell into the hands of a group of teenage pranksters who thought it was 
just a firecracker - not an entirely reassuring thought.
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